Audio Graph
Audio Graph Basics
As mentioned in the Introduction section, Sattern operates around the Audio Graph concept. Audio Graphs are a way to house multiple "audio units" or nodes and interconnect them to each other.
Let's begin by adding some code to our "main.js" file that creates a new Sampler
object and adds it to Sattern's main audio graph
object.
The code on line #7
creates a new sampler
object and the code on line #8
adds the newly created sampler
object to Sattern's main graph
object. You can copy the above code snippet and replace the contents of your "main.js" file. Press Command + R
or Command + S
to save and re-load the current file.
The defaultsattern.Graph.add()
method connects the specified node
(sampler) object's default output channel(s) to the graph
object's default output channel(s). You can specify what channel(s) are connected explicitly if you want to for example only connect the sampler
object's left output channel to the graph
object's right output channel etc. Please refer to the JavaScript API Documentation for more details.
Samplers need some sort of audio file(s) to make sound, so let's add some sounds to our sampler
object.
The newly added lines #10-12
create a sound object for the specified .wav
file and sets the lowKey
, highKey
and rootKey
properties that will be used to "map" the specified sound one it is added to the sampler
object. Line #13
adds the newly created sound
object to our sampler
object. Again, copy the above code snippet and replace the contents of your "main.js" file. Press Command + R
or Command + S
to save and re-load the current file.
The sample being used in this example is taken from Linux Sampler Project's Maestro Concert Grand v2 library and can be downloaded below. Place this file inside the project's root folder.
Command + S
saves the current file being edited, and Command + R
reloads the entire Sattern JavaScript context.
Now it's time to actually make some sound.
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